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Piksel. Masterclass

The Piksel. main program offers tutorials led by a variety of artists and art professionals. Our goal is to provide a fresh perspective for artists who may not have a background in technology by bringing them together with experienced artists in their respective fields and encouraging research.

 

However, with so many artists and experts involved, there may not be enough time to cover all the industry standard tools in depth. As a result of interviews with program participants, the need for more comprehensive training on specific software and technologies was identified. In response, we have developed six specialized training programs for the most important software and technologies in media art and CGI, including Unreal Engine, Houdini, TouchDesigner, Creative Coding: Open Frameworks - Processing, Motion Design and Cinema 4D.

Finally, the Masterclass program goes beyond just education. After the program concludes, a collective project development process will commence with the involvement of our supporters and participants.

CALENDAR

The Masterclass tutorials are structured to last 24 hours spread over four days, with a daily commitment of six hours. Before enrolling in the program, we kindly request that you take the time to review the frequently asked questions section located at the bottom of the page.

COURSES

Cinema 4D

Cinema 4D, produced by Maxon, is one of the most frequently used programs in the world, especially by motion designers and VFX artists. In these tutorials, which will be given by ha:ar, the basic topics such as 3D modeling, animation, simulation, dynamics, coating, rendering on the Cinema 4D axis will be covered, as well as side programs such as ZBrush, Substance Painter, plugins such as X-Particles, Redshift and motion capture technology (Mocap) and participants will have the opportunity to get to know, and practice these programs. When the expanded version of this training, which ha:ar has conducted many times in both Turkey and the USA, is completed, the participants will have foundational knowledge about almost every stage of 3D and CGI technology and be able to execute their first projects.

Unreal Engine

Unreal Engine is a comprehensive mobile game development system for PCs, Xbox 360, iOS, Android, and PlayStation 3 that provides various essential technologies, game content creation tools, and supporting infrastructure content. Unreal's advanced toolset is specifically designed to accelerate the development of complex next-generation content for game developers, while regular improvements are made to the highly advanced tool map, broad media support, and multi-processor performance with Unreal.

Unreal Engine is a game engine developed by Epic Games and first used in the first-person shooter game Unreal in 1998. Although it seemed like it was produced only for the FPS genre at first, it has been a successful game engine in numerous games such as MMORPG, fighting games and role-playing games. More experienced programmers can use the C++ language to create their own scripts that run on the game engine. It is specially designed so you can use its very powerful blueprints, which are basically prefab code blocks that you can add to your objects to create complex 3D environments, realistic lighting of environments, medium materials and interactions.

It utilizes materials and the widely adopted PBR workflow for processing. This, when combined with dynamic or shadows and lighting, allows for some incredible photorealistic content that still works in real time. The Drafts feature allows you to put together simple scripts that interact with each other. All of these use a visual interface, so even if you've never written code in your life, a few short tutorials can get you well on the right track to a functioning game.

Course Subjects:
 

Epic Launcher (basics), UE (basics), Import/Export/Migrate, Mesh Editor, Texture Editor, UE Editor Interface; Selection Mode, Landscape, Foliage, Modeling (basics), Global/Local Lighting, Level Design, Water, Material, Sequencer (introduction), Blueprints (basic), VFX(basic), Audio(basic), Physics(basic), Sequencer.

TouchDesigner

TouchDesigner is a media program that allows us to produce real-time OpenGL generative animations. One can produce real-time dynamic graphics that musicians can directly interfere with, producing highly detailed material in real-time in sync with the sound. Renowned Brazilian artist Amon Tobin has designed a special show, fully created using the touch designer.

 

In the Touch Designer course, sessions will be given on the basis of the interface, data types, basic setup and render outputs for projectors and screens, working with geometry and integration with houdini. Advanced control for video playbacks, working with and disassembling live data, working with events, key animation, charting and working with written data will be done. It will be possible to learn the basics of working with composition and texture, shading - minimalism, shading - photorealism, shading - GLSL and the essence of shading. Sound analysis, TouchDesigner Ableton Live synchronization, Resolume integration, production methods of sound-sensitive graphics will be studied. Alongside these, creating UI design, working with data lists, creating nodes, cloning and creation of external operators (TOX), Patch and performance optimization will be covered. Additionally, competencies such as video mapping methods, working with kinect, Chromakey technology, creating geometry based on Depth map, working with skeleton, input-output data overview - connecting different devices (Midi controllers, dmx, arduino, etc.) will also be touched up on.

Houdini

Houdini is a 3D animation software. The software's special interest in graphic production processes is what distinguishes it from other software. The course program will focus on the methods of working consistently on the 3D program with SideFX Houdini. The program has been prepared to cover all the basic Houdini tools and techniques in a limited time frame. The mentioned techniques thoroughly cover modelling, animation, rendering, and integrating the creation of special effects for video composting, into other projects. Additionally, the procedural approach, which allows Houdini to optimize the production process, will be emphasized. This expertise level education will help those who wish to pursue the field of 3D animation, to improve themselves. Course contents will include introduction of interface, and “Procedural Concept”, advanced introduction to Houdini's geometric concept, modelling tools, procedural and conventional animation, basic “shading” and “rendering”, dynamics, “Rigid body”, “fluids”, “Particles” and “cloth”, using dynamics as a “repetitive model”, digital resources (Assets), basic programming (Visual and Code) and “Pipeline Integration” (Rendering, import & export, Houdini Engine).

Creative Coding: Open Frameworks / Processing

In this course, Processing and open Frameworks, based on creative coding libraries; general programming theory, interactive designing, graphical programming, communication with peripherals, briefly mentioning artificial intelligence methods used in the arts, and their real-world applications will be covered.

Open Frameworks is an open-source library of tools designed for “creative coding”. Open Framework (OF), which you can utilize for image and sound processing, game development, processor programming, interactive applications and almost any application you can think of, allows us to develop high-performance applications running on Windows, OSX, Linux, Android and iOS systems through the usage of C++ programming language.

Processing is a simple-level programming language and environment that has been developed with a visual focus since 2001. Although it was developed for rapid prototyping and sketching, it slowly started to operate as an introductory training tool in order to understand and explain the basics of programming over time. Although it is not very common in Turkey, it is heavily used by artists abroad, especially by visual artists. Processing is a programming language which includes over a hundred libraries. It is used by many researchers, students, designers and artists because it can work with various multimedia types (such as video, picture, sound) smoothly and easily, it is very easy to learn, and it gives an understanding of programming principle.

INSTRUCTORS:

ha:ar

Cinema 4D

M.Çağrı Yücetürk

Unreal Engine

E. Serkan Sökmen

Creative Coding

Çağatay Güçlü

TouchDesigner

Emre Bayar

Houdini

Arda Yalkın

Motion Design

  • Who can apply to the program?
    Piksel. New Media Residency Program is designed for artists and artist candidates between the ages of 18-35 who want to expand their practice by adding digital art production methods and have basic knowledge on this subject. Applicants must have graduated or undergraduate student in painting, sculpture, photography, video, print, graphic design, visual communication design, industrial design, animation, glass and ceramics, textile, architecture. ​ In line with our aim to support artists who are just at the beginning of their practice, we have shaped the training program in this direction by introducing age restrictions.
  • How many people are accepted into the program?
    We will accept 10 people in order to transfer the training program to the registered artists in the most efficient way.
  • Is it mandatory to attend all sessions of the program?
    Yes. In order to convey all aspects of new media art to all participants in the program with a holistic approach, since the courses are interconnected, it is obligatory to attend the program and participants are expected to attend all classes except emergencies. For this purpose, we expect participants who are accepted to the program to meet the minimum attendance requirement of 90%.
  • What is the scholarship opportunity provided in line with the program?
    Each of the 10 participants who fulfill the educational requirements of the program will be provided with a scholarship of 100.000₺ for one year. In addition, 1 person among the participants accepted to the program will be sent to the Residency Unlimited program in the USA by Piksel., covering the travel, accommodation and RU program costs. The participant to be selected will be determined by the relevant jury at the end of our 3-month program.
  • Will the program take place online?
    At the new term, we will apply a hybrid (face-to-face and online) model, but we will conduct the majority of these sessions face-to-face.
  • Is the program paid for the participants?
    All of the trainings are given free of charge, under the leadership of the Turkish Informatics Foundation's non-profit platform Beginning Node and the support of partner institutions.
  • What kind of technical skills are expected from the artists accepted to the program?
    Since the program will mostly take place face-to-face, participants should have access to a computer with basic equipment, and basic software, especially Cinema 4D, should be mastered about the programs to be used during the training.
  • Does it needed to have an educational history in digital art to apply to program?
    Assuming that the participants have basic knowledge about computer use, the program was designed with a flow to build on this knowledge. Throughout the program, many software, hardware and methods will be covered, and information resources will be provided for those who want to specialize in the topics covered, but the use of the programs will not be focused on specifically.
  • How can I reach you for my other questions?
    For other questions, you can contact us via our e-mail address!
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